VR Game - Biosensor Input

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Capstone Island

Virtual Reality Project - Overview Virtual reality game built in Unity3D using biometric sensors to control the environment through pulse and sweat gland (Galvanic Skin Response) measurements. The biometric sensors are controlled by an Arduino and communicate to the VR environment through Bluetooth.
Hardware documentation Images below depict the cad design and real world hardware created that attaches to the user and measures in game stress and heart rate
Software documentation Images below depict functionality of sensor and tools used for solving puzzles
Features Built with Unity 3D,
Environment Assets include:
Gaia, Vegetation Studio, Malbers Animals
User documentation The video below documents a first time player going through the game
Features
Project Date December 6th, 2020
Project Details

The user’s biometric response measurements are the key component that enable the user to unlock puzzles in the immersive environment. The sensory feedback gives the user the ability to alter the flow of the game based on their ability to react calmly in stress full situations. The sensors are housed in a custom peripheral designed to be functional but unobtrusive to the user. The game strats with a tutorial for new users and then places them in an environment that typically would be a place where someone would go to relax. The introduction and laid back start allows the biometric sensors time to calibrate baseline measurements for the user. The player is then gradually introduced to stimuli in the game that are designed to try and stimulate an increased response in their GSR and HR measurements. Examples of elements to increase or decrease stress response include using sound effects specific to the environment, auditory cues, and music as well as visual stimuli such as night fall, weather, and forest creatures.